Новости пироманьяк айзек

Pyromaniac Encounters: The Swamp of Sorrows. Binding of Isaac Rebirth perler.

Binding of Isaac Afterbirth+ The forgotten (Ipecac - Pyromaniac)

Lost Fly now deals damage less frequently (7 damage every 7 frames) but forces nearby enemies to target. (Added in Afterbirth) Curse of the Tower: Whenever Isaac gets hit, numerous healing troll bombs fill the room, nullifying nearly any red heart damage taken. Наконец все новости и обновления The Binding of Isaac: Rebirth собраны в одном месте! Владелец сайта предпочёл скрыть описание страницы.

Pyromaniac isaac unlock

No, but AB+ still uses the "Special Item"-system and Pyromaniac is in the largest item-pool on top(Treasure Room Pool), making matters worse. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Boards. The Binding of Isaac: Rebirth. ВЗРЫВНАЯ ИМБА The Binding of Isaac: Repentance 10 - YouTube., leathericecream, bethany (the binding of isaac), the binding of isaac, colo. Пироманьяк восполнит красный запас здоровья Исаака, если он получит удар от взрыва.

How to Complete Pyromaniac in Fallout 4

Ipecac explosion size now scales with tear size. Technology beam size now scales with damage, and lasers inherit angles from movement, similar to tears. Tear Detonator is now a timed recharge previously 1 room charge. The charge direction now allows for a minor amount of control.

Otherwise functions identically to the regular Pony. Walking over the thrown ball after capturing an enemy will immediately recharge it. Damage has been increased to 185 from 50.

Upon exploding, it now leaves behind a gas cloud that poisons enemies that move through it. Invincibility effects with contact damage such as Gamekid now deal 20 damage every half second from 40 damage every full second, meaning potential DPS is unchanged, but feels more responsive. If an enemy is at 40 HP or less, they will still be killed immediately on contact.

Chaos now assigns a "weight" to item pools based on how many items are in the pool. The more items in a pool, the more likely that pool will be picked. D Infinity has been reworked.

Press the drop button to cycle through to the next dice there is no limit to this. Charge time scales based on the chosen dice, updating with each usage. No longer forces the player to use a different effect.

Now grants a half black heart upon use instead of a full soul heart. To help with range, the orbit is now also offset based on the current direction Isaac is shooting. Pyromaniac now grants Isaac immunity to fire, but no longer protects against stomps or shockwaves.

Explosions now only heal Isaac for half of a heart previously healed a full heart. Abaddon now only grants two black hearts, but now also converts heart containers into black hearts instead of simply removing them. As Isaac shoots, it will charge up and, when released, will repel all nearby enemies and release blood shots in eight directions.

It takes half of a heart per charge, and can now be used on partially charged items. It now stops short of dealing fatal damage, and cannot be used at half of a heart. Now takes red hearts first.

Satanic Bible, if used on the floor before defeating the boss, now changes the boss item drop to a random devil deal that must be paid for. Shard of Glass now causes Isaac to start bleeding upon taking damage, slowly draining his red health over time. While bleeding, he leaves a trail of creep, and spews a fountain of controllable blood shots.

The effect ends when Isaac receives any kind of red heart healing, or when he runs out of red health to use it cannot kill him. Head of Krampus now deals 10 damage over 19 ticks from 22 damage over 20 ticks. Charge time has been reduced to 3 from 6.

Damage tick rate of the body has been reduced. If the player is able to fly prior to activating the effect , then the body will be able to fly as well. Blank Card now only works with cards.

Charge time is now dependent on the held card, and will update with each activation. Enemies coming into contact with Isaac now immediately take 12 damage, and the poison effect lasts for either 6-7 ticks previously 5-6 ticks. The damage from the poison effect scales with the amount of red health Isaac has, dealing up to 30.

The -0. Soy Milk tears now cause drastically less knockback. Stop Watch now slows down all enemies in the game once again, but the slow effect is much less drastic.

No longer has an "on hit" effect. Dark Bum now has a chance to drop pills, cards, or runes. If he drops a heart, it will always be a black heart.

Tarot Cloth now only buffs tarot cards. Some cards that previously did not benefit from doubling now have unique effects. Red Candle flames now time out after ten seconds and automatically extinguish.

They also no longer block player attacks or get extinguished by them. Notched Axe now functions as a melee attack that breaks rocks and damages enemies in its path. Locusts of War including the ones generated by 7 Seals now have smaller explosions, which should result in less self damage taken from them.

Charge time has been increased to 3 from 2. When a room clear would otherwise yield no rewards, it now spawns 1-3 pennies. Upon using a pill, all enemies in the room now take 10 damage and become poisoned for 6-7 ticks previously only had the poison effect for 2 ticks.

Telekinesis has more downtime between being able to activate it again, and now repels nearby enemies. Enemy shots picked up now retain their properties such as appearance, or ability for Ipecac shots to explode. Generated orbitals now break more easily.

Sharp Straw is now only able to generate half red hearts previously, it generated half soul hearts if the player had no heart containers. Piercing shots no longer damage segmented enemies such as Larry Jr multiple times per attack. Full run reroll effects such as D4 are now able to remove heart containers and transformations if losing the respective items during the reroll.

Rerolls also do not directly grant health, and heart containers gained from rerolling will start empty. Damage tick rates from Smart Fly, Hushy, and??? Lil Brimstone is now unable to start charging until he is finished attacking.

Beam damage has been decreased to 2. Most orbitals aside from Big Fan and attack flies have decreased collision size, rotate around Isaac more quickly, and deal less damage ticks per second. Host Hat no longer protects against stomps or shockwaves.

Empty Vessel now requires the timer to reach a twenty second interval twice in one room before triggering invincibility previously triggered invincibility the first time the timer reached 00, 20, or 40 seconds while in the room, allowing players to enter every room invincible with enough patience. They also cannot deal extra damage to the enemy being hit by the tear. The bonus damage gained from charging is now removed much more quickly as the thrown knife returns to Isaac.

Maw of the Void no longer comes with a damage upgrade, and no longer generates black hearts. Athame no longer generates black hearts. The Relic now generates soul hearts less frequently.

Rune Bag now generates runes less frequently. The maximum ring size has been reduced. Shots now also dissipate more quickly upon coming into contact with walls.

Most bomb modifiers are now chance based scaling with luck when used with Dr. Fetus or Epic Fetus. Holy Mantle shield effects including those from Blanket and Holy Card now have significantly less invulnerability frames when lost.

Humbleing Bundle has been changed to be chance based instead of guaranteeing every pickup to be a doubled variant. Restock now exponentially increases the asking price with every shop purchase, and no longer spawns random pickups when the item is obtained. Obtaining more than one Steam Sale no longer makes shop items free, but still further reduces their price.

Random shop sales for further reduced prices will no longer occur with Steam Sale. Reduced the shield duration of the Algiz rune to 20 seconds from 30 seconds.

Make America Nazi-Free Again. Wtf is this RNjesus Sorry if my posts make you feel emotional. Hehe jk I know the feeling of having a good Lost start and punting horribly. Bear with me...

Но чем больше вы в неё играете, тем лучше становитесь. А там появляется удовольствие и азарт. Поэтому жалобы на сложность игры, независимо от контекста, всегда выглядели странно. Но в первые часы после релиза в Repentance играли либо счастливчики, либо тёртые калачи. Бить тревогу начали именно вторые. И с ними трудно не согласиться — теперь The Binding of Isaac ещё сложнее, чем раньше. При игре в Repentance создаётся странное впечатление: что-то не так. После нескольких сотен часов в игре приходится раз за разом умирать, причём даже не от боссов — от обычных врагов. Сначала кажется, что это из-за того, что просто долго не играл. Затем в голове рождается ещё какая-то отговорка, а там и другая. Но на всё есть свои причины. Во-первых, новые мобы и боссы — это новые паттерны поведения и новая головная боль. Какие-то враги используют заимствованный ИИ, а какие-то работают на совершенно новом. Более того, есть парочка врагов, движения которых и вовсе не предугадать — они слишком хаотичны. А для того, чтобы одолеть некоторых боссов, простого сражения с ними будет маловато — придётся импровизировать и адаптироваться на ходу. Во-вторых, контент Repentance рассчитан на хардкорных игроков, которые ознакомились со всем, что вообще есть в Rebirth. Здесь всё априори сложнее, чем во всех предыдущих дополнениях. В-третьих, баланс игры существенно переработан. Ребалансирование задело уйму аспектов, в игру внесли буквально сотни изменений. Какие-то предметы были усилены, какие-то наоборот. Но отрицать трудно: игра стала сложнее, причём настолько, что сложности заставляют сомневаться в собственных в силах. Видите врагов? А они есть Так, например, метательные снаряды со стороны врагов будь то слёзы или какахи летят не только с большей скоростью, но и с большей частотой. Ассортименты магазинов теперь не зависят от количества пожертвованных монет и могут быть совершенно скудными, а вероятность выпадения любых сердечек оказалась снижена. И это лишь маленькая часть изменений. Даже несмотря на все предыдущие улучшения и анлоки, ассортимент магазинов в Repentance совершенно рандомен Но с выводами не спешите — на каждое сомнительное изменение приходится по два отличных.

Got the body :D Sorry if my posts make you feel emotional. Rolled an XL floor with holy mantle and polyphemus. Got the body :D grats Thanks. Died on a run with demon auto turret, gnawed leaf and cube of meat from sheer impatience.

10 синергий, разрушающих игру в связке с Исааком

Прочитай о Pyromaniac от The Isaac Meyer с альбома Steppin' Up, посмотри дизайн обложек, найди текст песни и познакомься с похожими исполнителями. Если вам каким-то чудом удастся найти Шляпу Наблюдателя, испытание станет примерно настолько же легче, как от Пироманьяка. Пироманьяк Isaac.

Pyromaniac arrested over arson attacks and killing of two dogs

The chance scales with luck very slowly, with barely noticeable increase until close to 30 luck, and at 32 luck every tear is a tooth. What does Endless Nameless do? What does Bible Tract do in binding of Isaac? Increases the chance of Eternal Hearts appearing. Does Kamikaze hurt you Isaac? IV Bag, Isaac will not take damage from using Kamikaze while he has any form of invincibility active, such as after being hit.

However, it has a cooldown that lasts as long as the invincibility gained from its own damage, preventing Isaac from using it a second time for the cost of one hit. Why do pyromaniacs start fires? Pyromaniacs start fires to induce euphoria and often fixate on institutions of fire control like fire houses and firemen.

Hehe jk I know the feeling of having a good Lost start and punting horribly. Bear with me... Fox is HOT! The rest of the run carried basically with dmg upgrades.

Fixed a bug with Mega Satan where bombs would go into a bugged state and be deleted without exploding during his transition to phase 2. Fixed a long standing bug where tears and projectiles fired very close to a wall would instantly collide with it this was an issue with splitting shots and enemies that explode into projectiles on death. Fixed being able to use teleportation cards and active items during a room transition, resulting in the teleport being wasted. Fixed brown and spiked chests opened in Chapter 6 turning into golden chests when an item appears from them. Fixed gold and red chests losing their outline when an item appears from them. Fixed familiar tears not increasing in size with BFFs. Fixed Hush being able to immediately cause contact damage during its appear animation. Fixed Store Credit allowing for infinite trinket purchases in Greed Mode. Fixed spiked chests being able to spawn in narrow pathways.

Fixed certain items and rainbow poop being able to heal Isaac as he dies while this had no effect, it was confusing to have hearts visible on the game over page. Fixed Eye of Belial tear impacts being the default tear color. Fixed Magneto still attracting soul hearts while at maximum health. Fixed Turdlings not being healed by Butt Bombs. Fixed Ultra Greed not having a door at the top of the room to spawn enemies from it was always meant to be there. Fixed some classic bosses such as Peep, Bloat, and Monstro being unable to jump over obstacles, despite clearly achieving enough visual height to do so. Fixed secret rooms connected to the treasure room not having an exit when teleporting there in Greed Mode. Fixed Key Bum not paying out when taking charged keys. Upon taking a charged key, he also leaves behind a battery pickup.

Fixed The Poop and Bozo failing to create poop ontop of various objects such as already destroyed poop piles. Fixed Fish Tail not working with several blue fly sources. Fixed Duct Tape not setting the position of familiars correctly at the start of a room when obtained by the Error trinket. Fixed most known bugs relating to Schoolbag items deactivating when swapping, certain passive effects not working correctly, etc. Rebalances Angel deals can now be guaranteed if the first seen devil deal is skipped without entering it. Red chests in the starting room of the Dark Room now turn into devil deals when opened. These must still be paid for. The shop on the first floor is now free to enter. Removed the "special item" system.

Pill rotation generation has been reworked to reduce the amount of "joke" pills in rotation, and to increase prevalence of stat modifiers. Rate of fire can now be improved beyond the previous limit, allowing items such as Soy Milk to benefit from tears upgrades. Shot speed no longer has any impact on effective range. Bomb damage has been increased to 100 from 60. Mega bombs such as those from Mr. Mega or Mr. Boom now deal 185 damage from 110. Bombs now pierce enemy armor. Yellow champions will no longer spawn on the first chapter.

Batteries can no longer appear as room clear rewards without certain trinkets. The Stompy transformation now allows the player to crush rocks by walking over them. It is now possible to fully empty heart containers through donations or self harm items. Double red hearts can now uncommonly drop randomly previously they only appeared in specific room layouts, killing dark red champions, or with Humbleing Bundle. These sources also no longer count as damage for scoring purposes. Most HP upgrades now heal more on pickup than previously. Boss challenge rooms now always contain a boss pool item. Super Sins no longer appear in the first chapter. Krampus can now only appear if the player has previously entered a devil deal.

Devil deals now accept bone hearts, equal in worth to a regular heart container. Devil deal items cannot be purchased unless Isaac has the asking price. If Isaac only has one heart container, devil items that would normally cost two heart containers now cost one heart container plus two soul hearts. If Isaac has enough health of various types, the devil may randomly ask for three soul hearts, or a mixture of one heart container plus two soul hearts. Some items now cost more in devil deals. Eternal chests are now guaranteed to pay out at least once. A carried golden key would change into a golden bomb, and vise versa. Dark Judas now shares the same health properties as Blue Baby. Heart containers cannot be gained, and will instead be converted to soul hearts.

The Lost can only take one item per devil deal. Other options, if present, will disappear. Keeper can now have up to three heart containers. If the "Keeper now holds a penny" achievement has been unlocked, he will start with three. Keeper is now unable to get Health Down pills. Devil deals now sell items for money instead of health when playing as Keeper. Hematemesis now spawns coins when playing as Keeper. Abaddon no longer kills Keeper when picked up, but reduces the amount of coin containers to one. Swallowed Penny now works similarly to Piggy Bank as Keeper, no longer guaranteeing a coin drop with every hit.

Blood donation machines are no longer guaranteed to pay out as Keeper. Charmed enemies now inflict more damage to other enemies, and receive less contact damage. Does not apply to disjointed legs, such as from High Priestess or Broken Shovel. Fistula has been moved from the Cellar to the Caves. Poison Minds now float over obstacles, and explode on death. Drowned Chargers spawned from Drowned Hives now have reduced health. Fistuloids now have a death animation, which delays and telegraphs their attack. Restored a missing Blastocyst attack from the original game the random arced shots when the largest form is jumping , and restored its original, larger shot size. Conquest and the Isaac boss now use a delayed version of the Crack the Sky beam which leaves the player with enough time to move out of the way.

Boss attacks that involve Crack the Sky beams are now more aggressive to compensate for the above change. Ultra Pride baby Florian health has been increased to 30 from 25. Increased the health of minibosses by varying amounts does not include Krampus, Envy, or Super Envy. Made several adjustments to the Matriarch: Decreased Fistula pieces spawned when changing phases to 1 from 2. Spawning Fistuloids now consumes 30 HP, Fistuloids will not be spawned if this would cause a phase change this does not apply to Fistuloid spam attack. Fistuloids will chase the player less aggressively and refrain from attacking while the Matriarch is doing her 8-way chubber attack. Restock machines now explode when bombed. They also appear much less frequently outside of Greed Mode. Still applies to other pickups in the room as well.

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HUD Айзек. Jacob TBOI. Tainted Jacob Isaac.

What does Pyromaniac do in binding of Isaac?

Ipecac First Floor - Pyromaniac Seed: 0MPB WA9W MrDarkEis: - Follow to keep upd Смотрите видео онлайн «The Binding of Isaac. (Added in Afterbirth) Curse of the Tower: Whenever Isaac gets hit, numerous healing troll bombs fill the room, nullifying nearly any red heart damage taken. What does pyromaniac do in the binding of Isaac? Pyromania is an impulse control disorder in which individuals repeatedly fail to resist impulses to deliberately start fires. Вы можете узнать самую интересную информацию об что дают челленджи в айзеке на страницах нашего портала If you want to support this channel and this series specifically, then don't forget to like the video, I can't tell you how much it. содержит много визгливого смеха и разглагольствований о происхождении.

So I just rolled Epic Fetus and Pyromaniac on the lost

Brown Nugget flies now have faster shot speed, and their damage has been increased to 3. Skatole now prevents damage from eternal flies and Hush flies. Explosion damage has increased to 100 from 60. Upon taking damage, the cannon will break, the damage the player received is increased by two hearts this extra damage cannot be fatal , and the player gains the Anemic effect for the room. The cannon will remain broken and unusable until recharged four rooms, alternative means of charging still work. Bombs no longer knock each other around when the player has Fast Bombs, allowing for a more controlled line of explosions.

Dead Sea Scrolls now displays the name of the given effect, and can no longer give Kamikaze. Kamikaze now has increased blast damage and radius equal to that of Mr. Mega bombs. Mine Crafter has been updated to allow remote detonation of the placed TNT by activating the item again while uncharged. Previously, this remote detonation feature required another charge on the item.

TNT will now always be placed if the item is used while charged, allowing for more than one barrel to be active at a time if more charges are available. The damage tick rates on Little Chubby and Big Chubby have been increased. Lil Gurdy can deal significantly more damage dependent on charge , and now bounces off of enemies and obstacles. Monster Manual familiars now persist for the entire floor. Charge time has been increased to 6 from 3.

Rosary now gives a tears upgrade equal to that of the Screw. The Inner Eye now causes less of a decrease in rate of fire than previously, and now has a tighter spread. Boomerang is now piercing, and has far less downtime between throwing it and being able to fire tears again. Adrenaline now grants an increasingly higher damage bonus the more empty heart containers Isaac has. The Negative now grants a passive damage upgrade equal to that of Steven or Pentagram.

Hot Bombs now have greatly increased contact damage increased from 1 to 16 , and passively grants Isaac immunity to fire. Umbilical Cord now has a high chance to spawn a Gemini familiar for the room when Isaac takes damage. This effect is stackable. Glyph of Balance now also modifies room clear rewards. Void no longer activates effects immediately upon sucking them up.

This allows for more strategic activation timing for single-use actives. Scissors has been redesigned. Charge time increased to 4 from 2. Kidney Stone is no longer a speed downgrade. Explosivo tears now deal damage upon impact.

D10 now attempts to reroll enemies into enemies of similar health. Ipecac explosion size now scales with tear size. Technology beam size now scales with damage, and lasers inherit angles from movement, similar to tears. Tear Detonator is now a timed recharge previously 1 room charge. The charge direction now allows for a minor amount of control.

Otherwise functions identically to the regular Pony. Walking over the thrown ball after capturing an enemy will immediately recharge it. Damage has been increased to 185 from 50. Upon exploding, it now leaves behind a gas cloud that poisons enemies that move through it. Invincibility effects with contact damage such as Gamekid now deal 20 damage every half second from 40 damage every full second, meaning potential DPS is unchanged, but feels more responsive.

If an enemy is at 40 HP or less, they will still be killed immediately on contact. Chaos now assigns a "weight" to item pools based on how many items are in the pool. The more items in a pool, the more likely that pool will be picked. D Infinity has been reworked. Press the drop button to cycle through to the next dice there is no limit to this.

Charge time scales based on the chosen dice, updating with each usage. No longer forces the player to use a different effect. Now grants a half black heart upon use instead of a full soul heart. To help with range, the orbit is now also offset based on the current direction Isaac is shooting. Pyromaniac now grants Isaac immunity to fire, but no longer protects against stomps or shockwaves.

Explosions now only heal Isaac for half of a heart previously healed a full heart. Abaddon now only grants two black hearts, but now also converts heart containers into black hearts instead of simply removing them. As Isaac shoots, it will charge up and, when released, will repel all nearby enemies and release blood shots in eight directions. It takes half of a heart per charge, and can now be used on partially charged items. It now stops short of dealing fatal damage, and cannot be used at half of a heart.

Now takes red hearts first. Satanic Bible, if used on the floor before defeating the boss, now changes the boss item drop to a random devil deal that must be paid for. Shard of Glass now causes Isaac to start bleeding upon taking damage, slowly draining his red health over time. While bleeding, he leaves a trail of creep, and spews a fountain of controllable blood shots. The effect ends when Isaac receives any kind of red heart healing, or when he runs out of red health to use it cannot kill him.

Head of Krampus now deals 10 damage over 19 ticks from 22 damage over 20 ticks. Charge time has been reduced to 3 from 6. Damage tick rate of the body has been reduced. If the player is able to fly prior to activating the effect , then the body will be able to fly as well. Blank Card now only works with cards.

Charge time is now dependent on the held card, and will update with each activation. Enemies coming into contact with Isaac now immediately take 12 damage, and the poison effect lasts for either 6-7 ticks previously 5-6 ticks. The damage from the poison effect scales with the amount of red health Isaac has, dealing up to 30. The -0. Soy Milk tears now cause drastically less knockback.

Stop Watch now slows down all enemies in the game once again, but the slow effect is much less drastic. No longer has an "on hit" effect. Dark Bum now has a chance to drop pills, cards, or runes. If he drops a heart, it will always be a black heart. Tarot Cloth now only buffs tarot cards.

Some cards that previously did not benefit from doubling now have unique effects. Red Candle flames now time out after ten seconds and automatically extinguish. They also no longer block player attacks or get extinguished by them. Notched Axe now functions as a melee attack that breaks rocks and damages enemies in its path. Locusts of War including the ones generated by 7 Seals now have smaller explosions, which should result in less self damage taken from them.

Стратегия просто вращается вокруг того, чтобы поместить Айзека в пределах орбитального диапазона врагов и остановиться. Вот и все. Исаак просто стоит там, а его орбиталь берет на себя всю грязную работу. Чтобы ускорить очистку комнаты, попробуйте создать Девочку-повязку или Супермясного мальчика четвертого уровня.

Сначала найдите предмет «Пустая карта», который имитирует эффект карты Таро, которую держит Исаак. Затем найдите карту Таро Двойка Бубен, которая удваивает монеты Исаака. Наконец, найдите Shop Refresh, который заставляет все предметы в магазине возвращаться после покупки. Имея их под рукой, Айзеку просто нужно найти магазин, в котором продаются батарейки, а пустую карту можно использовать для бесконечного удвоения его монет.

Другими словами, у Иссака бесконечное количество денег, и каждый раз, когда он касается предмета в Магазине, его место занимает новый. Это может позволить Исааку создавать все предметы в игре в одной комнате, если набраться терпения. Это может быть отличным способом проверить все новинки, которые предлагает Repentence. Яд наносит врагам урон, равный Исааку.

Разрывание урона за срабатывание. Другими словами, каждый ядовитый клещ на враге будет поврежден, как если бы он был поражен слезой. Эффект Toxic Shock прост: при входе в новую комнату все враги автоматически отравляются. Инфекция заставляет врагов взорваться, отравляя других врагов поблизости, вызывая цепную реакцию.

С Полифемом яд Исаака убивает почти всех врагов при каждом входе в комнату. Если синусовая инфекция не может быть получена, попробуйте собрать несколько безделушек, чтобы дополнить свой урон. Эта сборка в основном обеспечивает бессмертие.

Hehe jk I know the feeling of having a good Lost start and punting horribly. Bear with me... Fox is HOT! The rest of the run carried basically with dmg upgrades.

Adds 5 bombs. All explosions heal Isaac instead of damaging him.

If Isaac has no Red Heart containers or full health, no damage is taken. Explosions heal one half Red Heart.

Binding of Isaac Afterbirth+ The forgotten (Ipecac - Pyromaniac)

Кошки это особые животные которые тоже могут сделать такое в которое очень трудно поверить,но пример доказывает это. Поэтому нужно очень любить животных и они вам будут отвечать добро... М Вечерний Ургант.

People with pyromania know that setting fires is harmful. But setting fires is the only way they can relieve their built-up tension, anxiety, or arousal. Does Mr Mega affect Dr Fetus? Mega does not affect Epic Fetus. Who is the villain in Super Meat Boy? Made obvious by his name, he is a small fetus in a jar who mostly spends his days trolling the internet. What do pyromaniacs burn? A person with pyromania might hoard matches and lighters, burn holes in fabric, rugs, or furniture and set fire to pieces of paper or other flammable materials.

They are motivated because of the emotions they experience when they set fires. Why do pyromaniacs start fires? Does Kamikaze hurt you Isaac?

Мать Исаака неожиданно слышит «голос с небес», повествующий, что её сын осквернён грехами и должен быть спасён. Он просит женщину убрать всё зло от Исаака, чтобы его спасти. Мать повинуется и отбирает у сына все его игрушки, рисунки, игровую приставку, даже одежду, и судя по всему, делает ему обрезание. Она снова повинуется и запирает Исаака в его комнате. Но голос вновь к ней обратился.

Он хвалит её за послушание, но он всё ещё не уверен в её преданности и требует принести Исаака в жертву. Она повинуется, хватает разделочный нож и направляется в комнату сына.

Иуда является стеклянной пушкой, начиная забег лишь с одним сердцем, но имея самый высокий показатель урона. Есть и абсолютно мазохистские персонажи, вроде Лоста.

Тот умирает с одного удара, однако все сделки с дьяволом для него бесплатны, что делает Иуду младенцем на его фоне. Еще это делает боссов, достигаемых лишь в определенный временной период, сущим кошмаром, ведь надо торопиться, а тебя убивают с одного тычка двух, если есть «Святая Мантия». Последнее DLC добавило еще двух персонажей. Про Бетани расскажем ниже, но вот Иаков и Исав...

Это два в одном, и они все делают синхронно! С одной стороны, это две бомбы по цене одной, сразу два атакующих персонажа. Они могут забрать два предмета в те моменты, когда взять можно только один. В теории звучит замечательно.

Вот только уклоняться становится в два раза сложнее! Монстры Те, кого надо убивать. Изначально одними из самых опасных противников были пауки, которые действовали по принципу, если я не знаю, что делаю, то ты и подавно не знаешь. С обновлениями поведение монстров становилось сложнее, начинали появляться чемпионские версии боссов.

Эти ребята толще и оставляют дополнительные подлянки после смерти. Именно особенности противников добавляют необходимость к адаптации. Некоторые боссы уязвимы лишь в определенный период времени. Одни атакуют из-под земли, а другие умеют летать, поэтому им нет дела до урона по земле.

В некоторых случаях игра сама помогает разобраться с монстрами. К примеру, некоторые комнаты генерируются так, что монстры появляются рядом с взрывоопасной бочкой, и если её сразу уничтожить, то это серьезно облегчит жизнь. Также можно использовать взрывоопасных монстров, чтобы уничтожать их товарищей. В игре присутствуют боссы, у которых есть определенная последовательность в поведении, и её можно использовать.

К примеру, гигантские черви заглатывают бомбы, что наносит им огромный урон, а маму можно мгновенно убить Библией. Некоторые боссы стреляют в Исаака таким количеством слез, что игра превращается в натуральный Bullet Hell! Repentance Эдмунд признался, что тысячи людей предлагали ему свои идеи по изменению игры. Среди энтузиастов он выбрал тех, кто создал мод под названием Antibirth.

Спустя три года после анонса, этот мод стал полноценным DLC! Эдмунд подтвердил, что создатели прекрасно понимают то, что он хотел сделать, и ему надо было лишь немного доработать контент Antibirth, чтобы он стал каноном. Игра вернулась к гротескному стилю самого первого The Binding of Isaac. Только если раньше движок не позволял загружать игру большим количеством эффектов, из-за чего в следующих версиях много «лишнего» было убрано, в Repentance атмосфера вернулась.

Это тот редчайший случай, когда душа возвращается в популярную игру! Теперь здесь почти все анимировано: со стен стекает кровь, в земле копошатся черви, подбираемые сердца стали биться. Было добавлено четыре новых локации.

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